异星探险家完美解决卡顿教学 Astroneer卡顿怎么办
2023-06-14 11:12:41
大中小
  异星探险家游戏中卡顿了是不是特别烦躁,怎么才能解决这个烦人的问题呢,现在小编为大家找来了完美解决方法,还没解决的玩家赶紧来看看吧!
  完美解决卡顿方法
  首先找到C:/User/用户名/AppDate/Local/Astro/saved/Config/WindowsNoEditor这个文件夹
  APPdate这个文件夹是隐藏的,所以打开它需要显示隐藏文件
  在Game里输入:
  [/script/astro.scalabilitysettings]
  (DecoratorLODDistanceScale=700.000000,
  ViewDistanceQuality=Low,
  TextureQuality=Low,
  ShadowQuality=Low,
  EffectsQuality=Low,
  FoliageQuality=Low,
  AntiAliasingQuality=Low,
  PostProcessQuality=Low)
  game这个文件在WindowsEditor里,用记事本打开就可以了,原来里面的东西删掉即可(我自己的原来是空白,直接粘贴的)[别忘了备份原始文件]
  在Engine里粘贴
  [Core.System]
  Paths=../../../Engine/Content
  Paths=%GAMEDIR%Content
  Paths=../../../Engine/Plugins/2D/Paper2D/Content
  [/script/engine.renderersettings]
  r.DefaultFeature.MotionBlur=False
  r.AmbientOcclusionLevels=0
  r.AmbientOcclusionRadiusScale=1.7
  r.postprocessAAQuality=0
  r.MotionBlurQuality=0
  r.DepthofFieldQuality=0
  r.DefaultFeature.DepthOfField=False
  r.TextureStreaming=True
  r.DefaultFeature.AntiAliasing=0
  r.DefaultFeature.AmbientOcclusion=False
  r.LightFunctionQuality=0
  r.ShadowQuality=0
  r.Shadow.CSM.MaxCascades=1
  r.Shadow.MaxResolution=512
  r.Shadow.RadiusThreshold=0.1
  r.Shadow.DistanceScale=0.6
  r.Shadow.CSM.TransitionScale=0
  r.DistanceFieldShadowing=0
  r.DistanceFieldAO=0
  r.RenderTargetPoolMin=300
  r.LensFlareQuality=0
  r.SceneColorFringeQuality=0
  r.EyeAdaptationQuality=0
  r.BloomQuality=4
  r.FastBlurThreshold=0
  r.Upscale.Quality=1
  r.TonemapperQuality=0
  r.LightShaftQuality=0
  r.TranslucencyLightingVolumeDim=24
  r.RefractionQuality=0
  r.SSR.Quality=0
  r.SceneColorFormat=3
  r.TranslucencyVolumeBlur=0
  r.MaterialQualityLevel=0
  r.SSS.Scale=0
  r.SSS.SampleSet=0
  r.EmitterSpawnRateScale=0.75
  原有数据删除即可(之前备份原始文件)
  Engine文件也在之前那个文件夹里,同用记事本打开。
  卡顿解决方法jie介绍到此,问题解决了吗?
更多相关资讯请关注:异星探险家专题
  完美解决卡顿方法
  首先找到C:/User/用户名/AppDate/Local/Astro/saved/Config/WindowsNoEditor这个文件夹
  APPdate这个文件夹是隐藏的,所以打开它需要显示隐藏文件
  在Game里输入:
  [/script/astro.scalabilitysettings]
  (DecoratorLODDistanceScale=700.000000,
  ViewDistanceQuality=Low,
  TextureQuality=Low,
  ShadowQuality=Low,
  EffectsQuality=Low,
  FoliageQuality=Low,
  AntiAliasingQuality=Low,
  PostProcessQuality=Low)
  game这个文件在WindowsEditor里,用记事本打开就可以了,原来里面的东西删掉即可(我自己的原来是空白,直接粘贴的)[别忘了备份原始文件]
  在Engine里粘贴
  [Core.System]
  Paths=../../../Engine/Content
  Paths=%GAMEDIR%Content
  Paths=../../../Engine/Plugins/2D/Paper2D/Content
  [/script/engine.renderersettings]
  r.DefaultFeature.MotionBlur=False
  r.AmbientOcclusionLevels=0
  r.AmbientOcclusionRadiusScale=1.7
  r.postprocessAAQuality=0
  r.MotionBlurQuality=0
  r.DepthofFieldQuality=0
  r.DefaultFeature.DepthOfField=False
  r.TextureStreaming=True
  r.DefaultFeature.AntiAliasing=0
  r.DefaultFeature.AmbientOcclusion=False
  r.LightFunctionQuality=0
  r.ShadowQuality=0
  r.Shadow.CSM.MaxCascades=1
  r.Shadow.MaxResolution=512
  r.Shadow.RadiusThreshold=0.1
  r.Shadow.DistanceScale=0.6
  r.Shadow.CSM.TransitionScale=0
  r.DistanceFieldShadowing=0
  r.DistanceFieldAO=0
  r.RenderTargetPoolMin=300
  r.LensFlareQuality=0
  r.SceneColorFringeQuality=0
  r.EyeAdaptationQuality=0
  r.BloomQuality=4
  r.FastBlurThreshold=0
  r.Upscale.Quality=1
  r.TonemapperQuality=0
  r.LightShaftQuality=0
  r.TranslucencyLightingVolumeDim=24
  r.RefractionQuality=0
  r.SSR.Quality=0
  r.SceneColorFormat=3
  r.TranslucencyVolumeBlur=0
  r.MaterialQualityLevel=0
  r.SSS.Scale=0
  r.SSS.SampleSet=0
  r.EmitterSpawnRateScale=0.75
  原有数据删除即可(之前备份原始文件)
  Engine文件也在之前那个文件夹里,同用记事本打开。
  卡顿解决方法jie介绍到此,问题解决了吗?
更多相关资讯请关注:异星探险家专题